

In the end, Papoutsis said neither of those two styles of modes could work. "The criticism generally comes with the caveat of 'I don't want them to screw up single-player,' and we're not we're focused 100 percent on that, and we've got another group focused 100 percent on multiplayer, and we're going to make sure both of those experiences are great and fun for our players." When developing multiplayer, Visceral initially considered several different ideas, such as adding an online cooperative mode to the campaign or even a horde mode similar to Gears of War. "I'm very proud for what the multiplayer team has done I think it's true to our franchise it's unique and extremely Dead Space." "I think once people get a chance to experience the single-player game and see we didn't water down anything there to give them multiplayer, I think they're going to be happy," he added. "People are quick to make a judgment about something before they see it or touch it and get hands-on with it," Papoutsis said.


Papoutsis was able to address some of the early concerns from fans that the Dead Space 2's single-player campaign may suffer due to development time being allocated to creating multiplayer content.
